Abstract
This paper aims to examine the uses of commercial, digital games within the classroom. Our focus is on commercial games rather than on games designed specifically for educational purposes. This study review existing
attempts of using digital, commercial games in the classroom.
attempts of using digital, commercial games in the classroom.
Originalsprog | Engelsk |
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Titel | ATEE Spring Conference 2020-2021. Book of Abstracts |
Redaktører | Maria Ranieri, Laura Menichetti, Stefano Cuomo, Davide Parmigiani, Marta Pellegrini |
Antal sider | 4 |
Udgivelsessted | Firenze |
Forlag | Firenze University Press |
Publikationsdato | 2021 |
Sider | 45-48 |
ISBN (Elektronisk) | 978-88-5518-412-0 |
DOI | |
Status | Udgivet - 2021 |
Begivenhed | ATEE Spring Conference 2020-2021: Social justice, media and technology in teacher education - Florence, Italien Varighed: 28 okt. 2021 → 29 okt. 2021 https://www.ateespring2020.education/ |
Konference
Konference | ATEE Spring Conference 2020-2021 |
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Land/Område | Italien |
By | Florence |
Periode | 28/10/2021 → 29/10/2021 |
Internetadresse |
Emneord
- Digital games
- Commercial games
- Classroom use
- Educational technology
- Game-based learning