Not Just Fun and Games: The Status-quo of Commercial Games in Teaching

Ida Kathrine Hammeleff Jørgensen, Michael S. Debus

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferenceabstrakt i proceedingsForskningpeer review

Abstract

This paper aims to examine the uses of commercial, digital games within the classroom. Our focus is on commercial games rather than on games designed specifically for educational purposes. This study review existing
attempts of using digital, commercial games in the classroom.
OriginalsprogEngelsk
TitelATEE Spring Conference 2020-2021. Book of Abstracts
RedaktørerMaria Ranieri, Laura Menichetti, Stefano Cuomo, Davide Parmigiani, Marta Pellegrini
Antal sider4
UdgivelsesstedFirenze
ForlagFirenze University Press
Publikationsdato2021
Sider45-48
ISBN (Elektronisk) 978-88-5518-412-0
DOI
StatusUdgivet - 2021
BegivenhedATEE Spring Conference 2020-2021: Social justice, media and technology in teacher education - Florence, Italien
Varighed: 28 okt. 202129 okt. 2021
https://www.ateespring2020.education/

Konference

KonferenceATEE Spring Conference 2020-2021
Land/OmrådeItalien
ByFlorence
Periode28/10/202129/10/2021
Internetadresse

Emneord

  • Digital games
  • Commercial games
  • Classroom use
  • Educational technology
  • Game-based learning

Citationsformater