Not Just Fun and Games: The Status-quo of Commercial Games in Teaching

Ida Kathrine Hammeleff Jørgensen, Michael S. Debus

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferenceabstrakt i proceedingsForskningpeer review

    Abstract

    This paper aims to examine the uses of commercial, digital games within the classroom. Our focus is on commercial games rather than on games designed specifically for educational purposes. This study review existing
    attempts of using digital, commercial games in the classroom.
    OriginalsprogEngelsk
    TitelATEE Spring Conference 2020-2021. Book of Abstracts
    RedaktørerMaria Ranieri, Laura Menichetti, Stefano Cuomo, Davide Parmigiani, Marta Pellegrini
    Antal sider4
    UdgivelsesstedFirenze
    ForlagFirenze University Press
    Publikationsdato2021
    Sider45-48
    ISBN (Elektronisk) 978-88-5518-412-0
    DOI
    StatusUdgivet - 2021
    BegivenhedATEE Spring Conference 2020-2021: Social justice, media and technology in teacher education - Florence, Italien
    Varighed: 28 okt. 202129 okt. 2021
    https://www.ateespring2020.education/

    Konference

    KonferenceATEE Spring Conference 2020-2021
    Land/OmrådeItalien
    ByFlorence
    Periode28/10/202129/10/2021
    Internetadresse

    Emneord

    • Digital games
    • Commercial games
    • Classroom use
    • Educational technology
    • Game-based learning

    Citationsformater