Mundos y sistemas: Entendiendo el diseño de la gameplay ética

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Abstract

In this paper I will present an informational model that describes the structure of games, which will be applied to answering the question of the nature and possibilities of the design of ethical gameplay, both for computer games and for non-digital games.
Bidragets oversatte titelWorlds and systems: Understanding ethical gameplay design
OriginalsprogSpansk
TidsskriftRevista Comunicación
Vol/bind1
Udgave nummer7
Sider (fra-til)45-61
ISSN1888-198X
StatusUdgivet - 2010

Emneord

  • Game design
  • Ethics
  • Information Ethics
  • Game Studies
  • Philosophy of Information
  • Phenomenology
  • Grand Theft Auto

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