Mundos y sistemas: Entendiendo el diseño de la gameplay ética

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    Abstract

    In this paper I will present an informational model that describes the structure of games, which will be applied to answering the question of the nature and possibilities of the design of ethical gameplay, both for computer games and for non-digital games.
    Bidragets oversatte titelWorlds and systems: Understanding ethical gameplay design
    OriginalsprogSpansk
    TidsskriftRevista Comunicación
    Vol/bind1
    Udgave nummer7
    Sider (fra-til)45-61
    ISSN1888-198X
    StatusUdgivet - 2010

    Emneord

    • Game design
    • Ethics
    • Information Ethics
    • Game Studies
    • Philosophy of Information
    • Phenomenology
    • Grand Theft Auto

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