Meta-Literacy in Gameworlds

Susana Pajares Tosca, Silviano Carrasco Yelmo

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    Abstract

    This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in videogames and argue that it is relevant at both the fictional level (intertextual literacy) and at the ludic level (self-referential literacy).
    OriginalsprogEngelsk
    TidsskriftAnàlisi
    Vol/bind55
    Udgave nummerDecember 2016
    Sider (fra-til)31-47
    Antal sider17
    ISSN0211-2175
    DOI
    StatusUdgivet - 2016

    Emneord

    • gameworlds
    • video games
    • meta-literacy
    • meta-aesthetics
    • self-referentiality
    • metalepsis

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