Meta-Literacy in Gameworlds

Susana Pajares Tosca, Silviano Carrasco Yelmo

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Abstract

This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in videogames and argue that it is relevant at both the fictional level (intertextual literacy) and at the ludic level (self-referential literacy).
OriginalsprogEngelsk
TidsskriftAnàlisi
Vol/bind55
Udgave nummerDecember 2016
Sider (fra-til)31-47
Antal sider17
ISSN0211-2175
DOI
StatusUdgivet - 2016

Emneord

  • gameworlds
  • video games
  • meta-literacy
  • meta-aesthetics
  • self-referentiality
  • metalepsis

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