Abstract
In this paper, we consider the role of narrative management in a character-based emergent narrative framework. The paper defines the problem and considers related work. It evaluates the role of the Game Master in non computer-based role-playing games and presents two initial implementations of a story facilitator within a character-based system using the FAtiMA agent architecture. Finally it considers what further work is required.
| Originalsprog | Engelsk |
|---|---|
| Titel | Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment |
| Antal sider | 8 |
| Forlag | Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST) |
| Publikationsdato | 2008 |
| Sider | article 5 |
| ISBN (Trykt) | 978-963-9799-13-4 |
| Status | Udgivet - 2008 |
| Udgivet eksternt | Ja |
| Begivenhed | 2nd international conference on INtelligent TEchnologies for interactive enterTAINment - Playa del Carmen, Cancun, Mexico Varighed: 8 jan. 2008 → 10 jan. 2008 Konferencens nummer: 2 |
Konference
| Konference | 2nd international conference on INtelligent TEchnologies for interactive enterTAINment |
|---|---|
| Nummer | 2 |
| Land/Område | Mexico |
| By | Playa del Carmen, Cancun |
| Periode | 08/01/2008 → 10/01/2008 |
Emneord
- narrative management
- emergent narrative
- Game Master
- FAtiMA agent architecture
- story facilitator