Abstract
In this paper, we consider the role of narrative management in a character-based emergent narrative framework. The paper defines the problem and considers related work. It evaluates the role of the Game Master in non computer-based role-playing games and presents two initial implementations of a story facilitator within a character-based system using the FAtiMA agent architecture. Finally it considers what further work is required.
Originalsprog | Engelsk |
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Titel | Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment |
Antal sider | 8 |
Forlag | ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) |
Publikationsdato | 2008 |
Sider | article 5 |
ISBN (Trykt) | 978-963-9799-13-4 |
Status | Udgivet - 2008 |
Udgivet eksternt | Ja |
Begivenhed | 2nd international conference on INtelligent TEchnologies for interactive enterTAINment - Playa del Carmen, Cancun, Mexico Varighed: 8 jan. 2008 → 10 jan. 2008 Konferencens nummer: 2 |
Konference
Konference | 2nd international conference on INtelligent TEchnologies for interactive enterTAINment |
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Nummer | 2 |
Land/Område | Mexico |
By | Playa del Carmen, Cancun |
Periode | 08/01/2008 → 10/01/2008 |
Emneord
- narrative management
- emergent narrative
- Game Master
- FAtiMA agent architecture
- story facilitator