Abstract
We present a Research-through-Design exploration of Machine Learning (ML) as design material in music-making. We designed Picnic, an interactive musical installation that augments everyday objects in a picnic basket into a loop-based sampler which allows users to build rhythms with a variety of percussive, harmonic and more-than-human sounds. Embracing ML’s inherent uncertainty, we intentionally used an underfitted real-time classification model to create a playful and ambiguous music-making experience with the system. Through an evaluation with 23 participants of varying musical expertise and AI interest, we found that the system’s misclassifications made participants engage in a creative dialogue, constantly adapting to its unpredictability. Furthermore, when errors occurred, participants tended to criticise themselves rather than the system, indicating a tendency to overtrust the system. Our findings contribute with insights into the potential for using ML as design material for music-making and other creative domains.
| Originalsprog | Engelsk |
|---|---|
| Titel | DIS '26: Proceedings of the 2026 Designing Interactive Systems Conference |
| Antal sider | 17 |
| Publikationsdato | 12 jun. 2026 |
| Sider | 4768-4784 |
| ISBN (Trykt) | 9798400725630 |
| ISBN (Elektronisk) | 979-8-4007-2563-0 |
| DOI | |
| Status | Udgivet - 12 jun. 2026 |
| Begivenhed | Designing Interactive Systems Conference 2026 - Singapore, Singapore Varighed: 13 jun. 2026 → 17 jun. 2026 |
Konference
| Konference | Designing Interactive Systems Conference 2026 |
|---|---|
| Land/Område | Singapore |
| By | Singapore |
| Periode | 13/06/2026 → 17/06/2026 |
Fingeraftryk
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Best Paper Award
Garcia, L. M. (Modtager) & Løvlie, A. S. (Modtager), 2026
Pris: Priser, stipendier, udnævnelser
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