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Machine Learning as Design Material for Music-Making

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

We present a Research-through-Design exploration of Machine Learning (ML) as design material in music-making. We designed Picnic, an interactive musical installation that augments everyday objects in a picnic basket into a loop-based sampler which allows users to build rhythms with a variety of percussive, harmonic and more-than-human sounds. Embracing ML’s inherent uncertainty, we intentionally used an underfitted real-time classification model to create a playful and ambiguous music-making experience with the system. Through an evaluation with 23 participants of varying musical expertise and AI interest, we found that the system’s misclassifications made participants engage in a creative dialogue, constantly adapting to its unpredictability. Furthermore, when errors occurred, participants tended to criticise themselves rather than the system, indicating a tendency to overtrust the system. Our findings contribute with insights into the potential for using ML as design material for music-making and other creative domains.
OriginalsprogEngelsk
TitelDIS '26: Proceedings of the 2026 Designing Interactive Systems Conference
Antal sider17
Publikationsdato12 jun. 2026
Sider4768-4784
ISBN (Trykt)9798400725630
ISBN (Elektronisk)979-8-4007-2563-0
DOI
StatusUdgivet - 12 jun. 2026
BegivenhedDesigning Interactive Systems Conference 2026 - Singapore, Singapore
Varighed: 13 jun. 202617 jun. 2026

Konference

KonferenceDesigning Interactive Systems Conference 2026
Land/OmrådeSingapore
BySingapore
Periode13/06/202617/06/2026

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