Ludic Zombies: An Examination of Zombieism in Games

Hans-Joachim Backe, Espen Aarseth

Publikation: Artikel i tidsskrift og konference artikel i tidsskriftKonferenceartikelForskningpeer review

Abstract

Zombies have become ubiquitous in recent years in all media, including digital games. Zombies have no soul or consciousness, and as completely alien, post-human Other, they seem like the perfect game opponent. Yet their portrayal is always politically charged, as they have historically been used as an allegory for slavery, poverty, and consumerism, and may be read as stand-ins for threatening but too human Others of unwanted class, ethnicity of political opinion. The paper explores the trope‟s iconography and how it is used in a number of paradigmatic games, from Plants vs. Zombies and Call of Duty to the Resident Evil series, Left 4 Dead, Fallout 3 (the Tenpenny Tower quests) and DayZ. Through theses comparative analyses, the paper demonstrates the range of usages of zombies in games, ranging from the facile use of a (seemingly) completely deindividuated humanoid for entertainment purposes to politically aware ludifications of the zombie's allegorical dimension.
OriginalsprogEngelsk
Artikelnummer405
TidsskriftProceedings of DiGRA 2013
Vol/bind7
Antal sider16
StatusUdgivet - 2013
BegivenhedDIGRA 2013: Defraggin Game Studies - Georgia Tech, Atlanta, USA
Varighed: 26 aug. 201329 aug. 2013
Konferencens nummer: 6
http://dm.lmc.gatech.edu/digra2013/

Konference

KonferenceDIGRA 2013
Nummer6
LokationGeorgia Tech
Land/OmrådeUSA
ByAtlanta
Periode26/08/201329/08/2013
Internetadresse

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