Abstract
"Loot boxes" are video game mechanics that provide randomized rewards. "Paid loot boxes" that require purchase using real-world money by players are frequently implemented by companies to "monetize" and generate revenue. The technical definition of "loot boxes" is wider than that of when the term is used in common parlance, which generally only refers to "paid loot boxes." Previous research has identified conceptual and psychological similarities between paid loot boxes and gambling. Regulation and other harm-minimization measures have been suggested and adopted in certain countries. Further research is required to understand the nature and the extent of any potential harms.
Originalsprog | Engelsk |
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Udgivelsessted | Copenhagen |
Udgiver | ERC-Advanced-Grant project MSG - Making Sense of Games (2016 - 2022, PI Espen Aarseth) |
Status | Udgivet - 21 apr. 2022 |