“Looking for an Amazing Game I Can Relax and Sink Hours into..”: A Study of Relevance Aspects in Video Game Discovery

Toine Bogers, Maria Gäde, Marijn Koolen, Vivien Petras, Mette Skov

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    With the rapid growth of the video game industry over the past decade, there has been a commensurate increase in research activity focused on a variety of aspects of video games. How people discover the video games they want to play and how they articulate these information needs is still largely unknown, however. A better understanding of video game-related information needs and what makes a game relevant to a user could aid in the design of more effective, domain-specific search engines. In this paper we take a first step towards such domain-specific understanding. We present an analysis of a random sample of 521 complex game requests posted on Reddit. A coding scheme was developed that captures the 41 different aspects of relevance and information needs expressed in these requests. We find that game requests contain an average of close to 5 different relevance aspects. Several of these relevance aspects are geared specifically to video games, while others are more general.
    OriginalsprogEngelsk
    TitelInformation in Contemporary Society
    RedaktørerNatalie Greene Taylor, Caitlin Christian-Lamb, Michelle H. Martin, Bonnie Nardi
    Antal sider13
    UdgivelsesstedGermany
    ForlagSpringer VS
    Publikationsdato2019
    Sider503-515
    ISBN (Trykt)978-3-030-15741-8
    DOI
    StatusUdgivet - 2019
    NavnLecture Notes in Computer Science

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