@inproceedings{d29e9dd866af447bb34d834b966dce7d,
title = "“Looking for an Amazing Game I Can Relax and Sink Hours into..”: A Study of Relevance Aspects in Video Game Discovery",
abstract = "With the rapid growth of the video game industry over the past decade, there has been a commensurate increase in research activity focused on a variety of aspects of video games. How people discover the video games they want to play and how they articulate these information needs is still largely unknown, however. A better understanding of video game-related information needs and what makes a game relevant to a user could aid in the design of more effective, domain-specific search engines. In this paper we take a first step towards such domain-specific understanding. We present an analysis of a random sample of 521 complex game requests posted on Reddit. A coding scheme was developed that captures the 41 different aspects of relevance and information needs expressed in these requests. We find that game requests contain an average of close to 5 different relevance aspects. Several of these relevance aspects are geared specifically to video games, while others are more general.",
keywords = "Complex search, Game search, Information need categorization, Query analysis, Relevance aspects, Video games",
author = "Toine Bogers and Maria G{\"a}de and Marijn Koolen and Vivien Petras and Mette Skov",
note = "14th International Conference on Information in Contemporary Society, iConference 2019 ; Conference date: 31-03-2019 Through 03-04-2019",
year = "2019",
doi = "10.1007/978-3-030-15742-5_48",
language = "English",
isbn = "978-3-030-15741-8",
series = "Lecture Notes in Computer Science",
publisher = "Springer VS",
pages = "503--515",
editor = "Taylor, {Natalie Greene} and Caitlin Christian-Lamb and Martin, {Michelle H.} and Bonnie Nardi",
booktitle = "Information in Contemporary Society",
}