Abstract
Discussions surrounding the avatar-figure have tended to focus on
its status as a manifestation or embodiment of the player. This
paper complicates this understanding by arguing that the avatar is
also an embodiment as a distinct character. Philosophical models
of embodied phenomenology and narratological theories of
character are drawn upon in order to propose an understanding of
the avatar as a ‘frame’ that structures the player’s relation to the
gameworld in such a way that playing becomes not only playing
as oneself, but also playing as a character.
its status as a manifestation or embodiment of the player. This
paper complicates this understanding by arguing that the avatar is
also an embodiment as a distinct character. Philosophical models
of embodied phenomenology and narratological theories of
character are drawn upon in order to propose an understanding of
the avatar as a ‘frame’ that structures the player’s relation to the
gameworld in such a way that playing becomes not only playing
as oneself, but also playing as a character.
Originalsprog | Engelsk |
---|---|
Tidsskrift | Foundations of Digital Games Conference Proceedings |
Vol/bind | 8 |
Sider (fra-til) | 31-38 |
Status | Udgivet - maj 2013 |
Emneord
- avatar
- player-character
- possible worlds
- narratology
- game ontology
- phenomenology
- game studies