As it is popularly understood, gamification risks becoming synonymous with achievement. Yet achievement is only one potential aspect of games that gamification could focus on, and one that is not necessarily well suited as a motivation for many cultures around the world. In this paper, we argue for a need to draw on cultural motivations in the design of gamification systems and examine some of the issues involved in adopting such an approach.
|Titel||Proceedings of the 2011 annual conference on Human factors in computing systems|
|Forlag||Association for Computing Machinery|
|Publikationsdato||7 maj 2011|
|Status||Udgivet - 7 maj 2011|