TY - GEN
T1 - Itʼs Not Just Whether You Win or Lose
T2 - Thoughts on Gamification and Culture
AU - Khaled, Rilla
N1 - volume, bind, isbn, ... mangler (jcg)
Workshop on Gamification: Using Game Design Elements in Non-Gaming Contexts, held in connection with the ACM CHI workshop in Vancouver, 7 May 2011. Proceedings are online only. (hal)
PY - 2011/5/7
Y1 - 2011/5/7
N2 - As it is popularly understood, gamification risks becoming synonymous with achievement. Yet achievement is only one potential aspect of games that gamification could focus on, and one that is not necessarily well suited as a motivation for many cultures around the world. In this paper, we argue for a need to draw on cultural motivations in the design of gamification systems and examine some of the issues involved in adopting such an approach.
AB - As it is popularly understood, gamification risks becoming synonymous with achievement. Yet achievement is only one potential aspect of games that gamification could focus on, and one that is not necessarily well suited as a motivation for many cultures around the world. In this paper, we argue for a need to draw on cultural motivations in the design of gamification systems and examine some of the issues involved in adopting such an approach.
M3 - Article in proceedings
BT - Proceedings of the 2011 annual conference on Human factors in computing systems
PB - Association for Computing Machinery
ER -