Itʼs Not Just Whether You Win or Lose: Thoughts on Gamification and Culture

Rilla Khaled

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    As it is popularly understood, gamification risks becoming synonymous with achievement. Yet achievement is only one potential aspect of games that gamification could focus on, and one that is not necessarily well suited as a motivation for many cultures around the world. In this paper, we argue for a need to draw on cultural motivations in the design of gamification systems and examine some of the issues involved in adopting such an approach.
    OriginalsprogEngelsk
    TitelProceedings of the 2011 annual conference on Human factors in computing systems
    Antal sider4
    ForlagAssociation for Computing Machinery
    Publikationsdato7 maj 2011
    StatusUdgivet - 7 maj 2011

    Emneord

    • Gamification
    • Cultural motivations
    • Achievement
    • Design
    • Information science

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