Investigations of the Role of Gaze in Mixed-Reality Personal Computing

Thomas Pederson, Dan Witzner Hansen, Diako Mardanbeigi

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

This paper investigates how eye tracking and
gaze estimation can help create better mixedreality
personal computing systems involving
both physical (real world) and virtual (digital)
objects. The role of gaze is discussed in the light
of the situative space model (SSM)
determining the set of objects (physical and
virtual) which a given human agent can
perceive, and act on, in any given moment in
time. The analysis and discussion results in
ideas for how to extend the SSM model in order
to better incorporate the role of gaze in everyday
human activities, and for taking advantage of
emerging mobile eye tracking technology.
OriginalsprogEngelsk
TitelIUI '11: Proceedings of the 16th international conference on Intelligent user interfaces : IUI'2011
Antal sider4
Publikationsdato2011
Sider67-70
StatusUdgivet - 2011
BegivenhedIUI '11: 16th International Conference on Intelligent User Interfaces - Palo Alto, USA
Varighed: 13 feb. 201116 feb. 2011
Konferencens nummer: 16

Konference

KonferenceIUI '11: 16th International Conference on Intelligent User Interfaces
Nummer16
Land/OmrådeUSA
ByPalo Alto
Periode13/02/201116/02/2011

Fingeraftryk

Dyk ned i forskningsemnerne om 'Investigations of the Role of Gaze in Mixed-Reality Personal Computing'. Sammen danner de et unikt fingeraftryk.

Citationsformater