This article discusses researchers’ personal safety by examining a case of studying game arcades in Hong Kong. We approach personal safety from three perspectives as we focus on 1) safety risks associated with specific spaces, 2) risks in meeting and being acquainted with specific people, and 3) risks that are brought along by the theme of a research that may be sensitive. While interview data suggests arcade-goers’ worries over ‘triad’ stereotypes exaggerated by popular culture, police reports and news articles helped us to understand the true and worrying linkages between game arcades and organised crime in Hong Kong even though criminality can by no means be generalised to encompass all arcades.
|Tidsskrift||GAME – Games as Art, Media, Entertainment|
|Status||Udgivet - 16 feb. 2021|