With this paper we propose bricolage as an interaction design practice. We make the case that bricolage promotes design qualities that are specifically tuned to tangible and material computing practices in that it is highly sensible towards the unstable physical world and proposes a non-hierarchical negotiation of forms. We further show how bricolage can aid design results with strong and rich cultural and material grounding. Finally, we argue how bricolage and mythical thinking can be proponents for new ways of thinking and using technology.
|Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction : TEI 2015
|Association for Computing Machinery
|Udgivet - jan. 2015