iNNk: A Multi-Player Game to Deceive a Neural Network

Jennifer Villareale, Ana V. Acosta-Ruiz, Samuel Adam Arcaro, Thomas Fox, Evan Freed, Robert C. Gray, Mathias Löwe, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review


CHI PLAY is the international and interdisciplinary annual symposium conference series for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area "player-computer interaction". The goal of CHI PLAY is to highlight and foster discussion of current highquality research in games and HCI as the foundation for the future of digital play. This is the seventh edition of the conference, which has proven to be a premier forum for research on leading-edge novel games and playful interaction, gamification, player experience evaluations, tangible play, serious games, exertion games, games user research, user experience design in games, player psychology, gameful design, social game and play systems, play-and-game-developer applications, personalized and adaptive play, and theoretical contributions. The mission of the conference is to share insights in game interaction design and analysis, and player experience among developers, researchers, and designers. The conference identifies new directions for future research and development in HCI and games.

The conference includes a dynamic mix of academic, student, and industry engagement, with full papers and work-in-progress presentations, the student game design competition, a doctoral consortium, panels, rapid communications and an interactivity program. New this year is the "Master class" track, which focuses on knowledge sharing by topic experts from leaders in both industry and research.

This year, we have three inspiring keynote speakers, balancing academic research and industry. Our opening keynote speaker, Jason Della Rocca, is a game industry entrepreneur, funding advisor, and cluster expert. His keynote session explores the drive to invest in player research. Our second keynote speaker, Neha Kumar, is known for her work in the intersection of human-centered computing and global development. Her keynote talk invites the audience to engage with making play work for global development. Our closing keynote speaker, Elizabeth LaPensée, is an award-winning designer, writer, artist, and researcher who creates and studies Indigenous-led media such as games and comics. Her keynote highlights her work on a myriad of games such as Along the River of Spacetime that were informed by Indigenous self-determination expression, meaning they are led by Indigenous voices, which in turn informs the possibilities of interactions.

CHI PLAY 2020 is being held as a fully virtual conference. It's no secret that the research community is undergoing major changes to make sure that people can stay safe while continuing to connect, work together, and share their research with the world. Together, we can make sure that our community of researchers, students, and industry professionals continues to grow and thrive. The CHI PLAY conference series is the place for showcasing work on how interactive and playful experiences improve our lives and pave the way for technical innovation. In the CHI PLAY 2020 Virtual Edition, we will play together, connect people, meet old and new friends, engage in serious discussions and share entertaining moments, from everywhere.
TitelCHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
Antal sider4
Publikationsdato1 nov. 2020
ISBN (Elektronisk)9781450375870
StatusUdgivet - 1 nov. 2020


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