TY - GEN
T1 - Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games
AU - Burelli, Paolo
PY - 2015
Y1 - 2015
N2 - Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera handling in computer games is managed primarily through custom scripts and animations and there is an inverse relationship between player freedom and cinematographic quality. In this paper, we present a description of a series of technical challenges connected with the development of an automatic camera control library for computer games and we showcase a set of algorithmic and engineering solutions.
AB - Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera handling in computer games is managed primarily through custom scripts and animations and there is an inverse relationship between player freedom and cinematographic quality. In this paper, we present a description of a series of technical challenges connected with the development of an automatic camera control library for computer games and we showcase a set of algorithmic and engineering solutions.
KW - Cinematographic Games
KW - Automatic Camera Control
KW - Computer Games Industry
KW - Algorithmic Solutions
KW - Player Freedom and Cinematographic Quality
KW - Cinematographic Games
KW - Automatic Camera Control
KW - Computer Games Industry
KW - Algorithmic Solutions
KW - Player Freedom and Cinematographic Quality
U2 - 10.2312/wiced.20151080
DO - 10.2312/wiced.20151080
M3 - Conference article
SN - 0001-0782
SP - 59
EP - 63
JO - Eurographics Workshop on Intelligent Cinematography and Editing
JF - Eurographics Workshop on Intelligent Cinematography and Editing
ER -