Abstract
The goal of the current study was to investigate the effects of an immersive virtual reality (IVR) science simulation on learning in a higher educational setting, and to assess whether using self-explanation has benefits for knowledge gain. A sample of 79 undergraduate biology students (40 females, 37 males, 2 non-binary) learned about next-generation sequencing using an IVR simulation that lasted approximately 45 min
| Originalsprog | Udefineret/Ukendt |
|---|---|
| Tidsskrift | Educational technology research and development |
| Sider (fra-til) | 1-26 |
| Antal sider | 26 |
| DOI | |
| Status | Udgivet - 2022 |
Emneord
- Virtual reality
- Self-explanation
- STEM education
- Generative learning strategies