Abstract
Since its inception around 2010, gamification has become one of the top technology and software trends. However, gamification has also been regarded as one of the most challenging areas of software engineering. Beyond traditional software design requirements, designing gamification requires the command of disciplines such as (motivational/behavioral) psychology, game design, and narratology, making the development of gamified software a challenge for traditional software developers. Gamification software inhabits a finely tuned niche of software engineering that seeks for both high functionality and engagement; beyond technical flawlessness, gamification has to motivate and affect users. Consequently, it has also been projected that most gamified software is doomed to fail.
| Originalsprog | Engelsk |
|---|---|
| Tidsskrift | Information and Software Technology |
| Vol/bind | 95 |
| Sider (fra-til) | 219-237 |
| Antal sider | 19 |
| ISSN | 0950-5849 |
| DOI | |
| Status | Udgivet - 2018 |
| Udgivet eksternt | Ja |
Emneord
- Game design
- Playfulness
- Gameful design
- Persuasive technology
- Design science research
- Software engineering
- Gamification
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