Helping Parents Make Sense of Video Game Addiction

Rune Kristian Lundedal Nielsen, Daniel Kardefelt-Winther

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelBidrag til bog/antologiForskningpeer review

Abstract

Digital technologies, including video games, are the cause of much concern and much optimism. Many parents are concerned by reports in the popular press about the concept of video game addiction. This chapter aims to critically examine some of the most prolific concerns surrounding the concept of video game addiction and provide a discussion of the science behind such concerns. Among the concerns discussed in this chapter are (1) the idea that increasing amount of time spent playing is a symptom of addiction, (2) the notion that video games are forms of digital substances akin to cocaine or heroin, (3) the concern that Internet descriptions of symptoms can be used for diagnostic purposes, and 4) the concern that video games necessarily have negative consequences. We argue that the term “addiction” is not well suited to describe children’s involvement with digital media.
OriginalsprogEngelsk
TitelVideo Game Influences on Aggression, Cognition, and Attention
RedaktørerChristopher Ferguson
Antal sider10
UdgivelsesstedCham, Switzerland
ForlagSpringer
Publikationsdato22 aug. 2018
Sider59-69
ISBN (Trykt)978-3-319-95494-3
ISBN (Elektronisk)978-3-319-95495-0
DOI
StatusUdgivet - 22 aug. 2018

Emneord

  • Digital Technologies
  • Video Game Addiction
  • Parental Concerns
  • Digital Media
  • Addiction Symptoms

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