Group play: determining factors on the gaming experience in multiplayer role-playing games

Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli

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    Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tabletop,
    live action, and various digital forms. Despite their popularity, empirical studies of these games are relatively
    rare. In particular there have been few examinations of the effects of the various formats used by RPGs on the
    gaming experience. This article presents the results of an empirical study, examining how multi-player tabletop
    RPGs are affected as they are ported to the digital medium. Issues examined include the use of disposition
    assessments to predict play experience, the effect of group dynamics, the influence of the fictional game
    characters and the comparative play experience between the two formats. The results indicate that group
    dynamics and the relationship between the players and their digital characters, are integral to the quality of the
    gaming experience in multiplayer RPGs, with the first being of greater importance to digital games and the
    latter to the tabletop version.
    TidsskriftComputers in Entertainment
    Udgave nummer4
    Sider (fra-til)article 10
    Antal sider29
    StatusUdgivet - 2008