Grasping social dynamics of participatory innovation: A case of playing a game

Henrik Sproedt, Laurens Boer

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    The key element in participatory innovation is to understand innovation as a
    social problem solving process between different stakeholders. The social
    dynamics amongst stakeholders are fundamental to the participatory process
    and outcome, and it’s therefore beneficial for facilitators and stakeholders
    themselves to understand their relations and what it means to participate. We
    argue that we can grasp these social dynamics of participatory innovation
    through play. From a management perspective we study how playing games
    helps us to understand these dynamics, while from an interaction design
    perspective we study how a game that addresses these dynamics can be
    designed. We describe a case of a game, designed for the Participatory
    Innovation Conference of 2011 in Sønderborg, Denmark. The game was
    particularly designed around the themes of conflict and interdependence,
    captured by the dilemma of co-opetition where individual and group goals are
    conflicting. Drawing on observations and video data of the game being played
    by the participants of the conference, we study how different group
    compositions deal with novelty. From here we explain how the process of play
    can help to grasp the social dynamics of participatory innovation, and outline
    design strategies to do this.
    OriginalsprogEngelsk
    TitelProceedings 12th CINet conference : Continuous Innovation: Doing More with Less
    Antal sider17
    Publikationsdato13 sep. 2011
    ISBN (Trykt)978-90-77360-00-2
    StatusUdgivet - 13 sep. 2011
    Begivenhed12th International CINet Conference -
    Varighed: 12 sep. 201113 sep. 2011

    Konference

    Konference12th International CINet Conference
    Periode12/09/201113/09/2011

    Emneord

    • Participatory Innovation
    • Social Dynamics
    • Stakeholder Interactions
    • Game-Based Learning
    • Interaction Design

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