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Gamification: A Roundtable on Game Studies and HCI Perspectives
Rilla Khaled
, Sebastian Deterding
, Dan Dixon
University of Hamburg
University of the West of England
Publikation
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Konferencebidrag - EJ publiceret i proceeding eller tidsskrift
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Keyphrases
Game Studies
100%
Human-computer Interaction
100%
Gamification
100%
Interaction Perspective
100%
Video Games
45%
Gamified Applications
36%
Social Context
27%
Serious Games
18%
Pervasive Games
18%
Motivational Factors
18%
System Designer
9%
User Behavior
9%
Electronic Learning
9%
Game Technology
9%
Alien
9%
Computer-supported Cooperative Work
9%
User Experience
9%
Interaction Design
9%
User-generated Content
9%
Image Recognition
9%
Game Design
9%
Player Experience
9%
Game Design Elements
9%
Position Paper
9%
New Researchers
9%
Professional Community
9%
Recommender Systems
9%
Core Properties
9%
Shape Understanding
9%
Games with a Purpose
9%
Social Construct
9%
Journal Special Issue
9%
Niebuhr
9%
Service Layer
9%
Industry Studies
9%
Design Approach
9%
Motivational Affordances
9%
Attendants
9%
Current Shape
9%
CHIME
9%
Persuasive Technology
9%
User Engagement
9%
Game Application
9%
News Users
9%
Text Recognition
9%
Game-like
9%
Roundtable Discussion
9%
Gamification as a Service
9%
Special Status
9%
Motivational Psychology
9%
Social Psychological
9%
Design Marketing
9%
Funology
9%
Design Patterns
9%
Online Communities
9%
Healthcare Sustainability
9%
Game Elements
9%
Sustainability News
9%
CodY
9%
Embedded Value
9%
Related Topic
9%
Joy of Use
9%
Psychological Studies
9%
Community Systems
9%
Content Learning
9%
Digital Marketing
9%
Spawning
9%
Core Design
9%
Reputation System
9%
Game Services
9%
Human Problem Solving
9%
Reward System
9%
Game Industry
9%
Computer Science
Human Computer Interaction
100%
Gamification
100%
Interaction Perspective
100%
videogame
50%
Social Context
16%
Game Design
16%
Pervasive Game
16%
System Designer
8%
Serious Game
8%
User Behavior
8%
Gaming Technology
8%
User Experience
8%
Interaction Design
8%
User-Generated Content
8%
Online Communities
8%
Moderated Session
8%
User Engagement
8%
Design Patterns
8%
Recommender Systems
8%
Community Study
8%
Reputation System
8%
Electronic Learning
8%