Gameroom: the Aesthetics of Play

Sarah Brin

Publikation: AndetAndet bidragRådgivning

Abstract

Situated between two seemingly disparate realms, Game Room takes on the challenge of contextualizing concepts from the field of game design and applying them to contemporary artworks. By doing so, the project moves the ongoing discourse surrounding art and games toward a discussion emphasizing the values of process, interpersonal dynamics, and participation.
OriginalsprogEngelsk
Publikationsdato2012
UdgivelsesstedLos Angeles
UdgiverRegents of the University of California
Antal sider1
StatusUdgivet - 2012

Emneord

  • game design
  • contemporary art
  • process-driven art
  • interpersonal dynamics
  • participatory art

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