Game, Player, Ethics: A Virtue Ethics Approach to Computer Games

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    Abstract

    As the contemporary heirs of popular music or cinema, computer games are gradually taking over the markets
    of entertainment. Much like cinema and music, computer games are taking the spotlight in another front
    – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users
    into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision.
    The goal of this paper is to pay attention to the ethical nature of computer games, in order to understand
    better the ways we can evaluate their morality in western cultures providing a framework to understand
    some of these concerns. This paper poses questions about the ontology of games and their ethical meaning,
    in an attempt to give ethical theory a word in the analysis of computer games.
    OriginalsprogEngelsk
    TidsskriftInternational Review of Information Ethics (IRIE)
    ISSN1614-1687
    StatusUdgivet - 2005

    Emneord

    • Computer Games
    • Popular Music
    • Cinema
    • Ethical Nature
    • Unethical Behaviors
    • Morality Evaluation

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