@inbook{14d478e0ded74e718ef27b0de3ad8610,
title = "Fl{\^a}neur, a Walkthrough: Locative Literature as Participation and Play",
abstract = "This chapter presents an experiment in facilitating public contributions to an experimental system for locative literature called textopia. Discussing approaches to collaborative writing and the relationship between games and art, the paper presents the development and the testing of a game designed to foster participation in the system. The game is based on the recombination of found texts into literary compositions, integrating the act of exploring the urban environment into the act of writing, as well as into the medium that is studied. The resulting texts are read as a form of situated, poetic documentary reports on the urban textual environment. The experiment also draws attention to the importance of live events in building a literary community.",
keywords = "locative media, design, pervasive games, electronic literature, creativity, locative media, design, pervasive games, electronic literature, creativity",
author = "L{\o}vlie, {Anders Sundnes}",
year = "2015",
language = "English",
isbn = "9781940425993",
series = "Computing Literature",
pages = "151--168",
editor = "Scott Rettberg and Patricia Tomaszek and Sandy Baldwin",
booktitle = "Electronic LIterature Communications",
publisher = "Center for Literary Computing",
}