Abstract
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or the availability of resources. Other approaches, such as experience-driven Procedural Content Generation (PCG), can generate complete levels with desired properties such as levels that are neither too hard nor too easy, but require many iterations. This paper presents a method that can generate and search for complete levels with a specific target difficulty in only a few trials. This advance is enabled by through an Intelligent Trial-and-Error algorithm, originally developed to allow robots to adapt quickly. Our algorithm first creates a large variety of different levels that vary across predefined dimensions such as leniency or map coverage. The performance of an AI playing agent on these maps gives a proxy for how difficult the level would be for another AI agent (e.g. one that employs Monte Carlo Tree Search instead of Greedy Tree Search); using this information, a Bayesian Optimization procedure is deployed, updating the difficulty of the prior map to reflect the ability of the agent. The approach can reliably find levels with a specific target difficulty for a variety of planning agents in only a few trials, while maintaining an understanding of their skill landscape.
Originalsprog | Engelsk |
---|---|
Titel | Proceedings of the 2020 IEEE Conference on Games (CoG) |
Antal sider | 8 |
Forlag | IEEE |
Publikationsdato | 2020 |
Sider | 503-510 |
DOI | |
Status | Udgivet - 2020 |
Begivenhed | IEEE Conference on Games 2020 - Varighed: 24 aug. 2020 → 27 nov. 2020 https://ieee-cog.org/2020/ |
Konference
Konference | IEEE Conference on Games 2020 |
---|---|
Periode | 24/08/2020 → 27/11/2020 |
Internetadresse |
Emneord
- Dynamic Difficulty Adjustment
- Intelligent Trial-and-Error
- Planning Agents
- PCG
- MAP-Elites
Fingeraftryk
Dyk ned i forskningsemnerne om 'Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error'. Sammen danner de et unikt fingeraftryk.Priser
-
Best Paper Runner-Up at the 2020 IEEE Conference on Games
Duque, M. G. (Modtager), Berg Palm, R. (Modtager), Ha, D. (Modtager) & Risi, S. (Modtager), 2020
Pris: Priser, stipendier, udnævnelser