Abstract
We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
| Originalsprog | Engelsk |
|---|---|
| Publikationsdato | 2014 |
| Antal sider | 2 |
| Status | Udgivet - 2014 |
| Begivenhed | IEEE Conference on Computational Intelligence and Games - Dortmund, Tyskland Varighed: 26 aug. 2014 → 29 aug. 2014 http://www.cig2014.de/doku.php |
Konference
| Konference | IEEE Conference on Computational Intelligence and Games |
|---|---|
| Land/Område | Tyskland |
| By | Dortmund |
| Periode | 26/08/2014 → 29/08/2014 |
| Internetadresse |
Emneord
- VGDL
- Procedural content generation