Abstract
We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
Originalsprog | Engelsk |
---|---|
Publikationsdato | 2014 |
Antal sider | 2 |
Status | Udgivet - 2014 |
Begivenhed | IEEE Conference on Computational Intelligence and Games - Dortmund, Tyskland Varighed: 26 aug. 2014 → 29 aug. 2014 http://www.cig2014.de/doku.php |
Konference
Konference | IEEE Conference on Computational Intelligence and Games |
---|---|
Land/Område | Tyskland |
By | Dortmund |
Periode | 26/08/2014 → 29/08/2014 |
Internetadresse |
Emneord
- VGDL
- Procedural content generation