Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network

Vanessa Volz, Jacob Schrum, Jialin Liu, Simon M Lucas, Adam Smith, Sebastian Risi

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    Generative Adversarial Networks (GANs) are a machine learning
    approach capable of generating novel example outputs across a
    space of provided training examples. Procedural Content Generation
    (PCG) of levels for video games could benefit from such models,
    especially for games where there is a pre-existing corpus of levels
    to emulate. This paper trains a GAN to generate levels for Super
    Mario Bros using a level from the Video Game Level Corpus. The
    approach successfully generates a variety of levels similar to one
    in the original corpus, but is further improved by application of
    the Covariance Matrix Adaptation Evolution Strategy (CMA-ES).
    Specifically, various fitness functions are used to discover levels
    within the latent space of the GAN that maximize desired properties.
    Simple static properties are optimized, such as a given distribution
    of tile types. Additionally, the champion A* agent from the 2009
    Mario AI competition is used to assess whether a level is playable,
    and how many jumping actions are required to beat it. These fitness
    functions allow for the discovery of levels that exist within the
    space of examples designed by experts, and also guide the search
    towards levels that fulfill one or more specified objectives.
    OriginalsprogUdefineret/Ukendt
    TitelProceedings of the Genetic and Evolutionary Computation Conference : GECCO '18
    ForlagAssociation for Computing Machinery
    Publikationsdato2018
    Sider221-228
    ISBN (Elektronisk)978-1-4503-5618-3
    DOI
    StatusUdgivet - 2018

    Emneord

    • Generative Adversarial Networks
    • Procedural Content Generation
    • Video Game Level Corpus
    • Covariance Matrix Adaptation Evolution Strategy
    • Fitness Functions

    Citationsformater