Abstract
This work investigates the evolution of indirectly-encoded neural networks through a hypernetwork approach. We find that for some Atari games, a hypernetwork with over 14 times fewer parameters, can compete or even outperform directly-encoded policy networks. While hypernetworks perform worse than directly encoded networks in the game Frostbite, in the game Gravitar, the approach reaches a higher score than any other evolutionary method and outperforms complicated deep reinforcement learning setups such as Rainbow.
| Originalsprog | Engelsk |
|---|---|
| Titel | GECCO '20: Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion |
| Antal sider | 2 |
| Forlag | Association for Computing Machinery |
| Publikationsdato | 8 jul. 2020 |
| Sider | 71-72 |
| ISBN (Trykt) | 9781450371278 |
| DOI | |
| Status | Udgivet - 8 jul. 2020 |
| Begivenhed | Genetic and Evolutionary Computation Conference - online, VIRTUAL, Mexico Varighed: 8 jul. 2020 → 12 jul. 2020 https://gecco-2020.sigevo.org/index.html/HomePage |
Konference
| Konference | Genetic and Evolutionary Computation Conference |
|---|---|
| Lokation | online |
| Land/Område | Mexico |
| By | VIRTUAL |
| Periode | 08/07/2020 → 12/07/2020 |
| Internetadresse |
Emneord
- Machine learning
- Evolutionary algorithms
- Artificial intelligence
- Hypernetworks
- Game-playing agents
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