Abstract
This work investigates the evolution of indirectly-encoded neural networks through a hypernetwork approach. We find that for some Atari games, a hypernetwork with over 14 times fewer parameters, can compete or even outperform directly-encoded policy networks. While hypernetworks perform worse than directly encoded networks in the game Frostbite, in the game Gravitar, the approach reaches a higher score than any other evolutionary method and outperforms complicated deep reinforcement learning setups such as Rainbow.
Originalsprog | Engelsk |
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Titel | GECCO '20: Proceedings of the 2020 Genetic and Evolutionary Computation Conference Companion |
Antal sider | 2 |
Forlag | Association for Computing Machinery |
Publikationsdato | 8 jul. 2020 |
Sider | 71-72 |
ISBN (Trykt) | 9781450371278 |
DOI | |
Status | Udgivet - 8 jul. 2020 |
Begivenhed | GECCO 2020: The Genetic and Evolutionary Computation Conference - online, Cancun, Mexico Varighed: 8 jul. 2020 → 12 jul. 2020 https://gecco-2020.sigevo.org/index.html/HomePage |
Konference
Konference | GECCO 2020 |
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Lokation | online |
Land/Område | Mexico |
By | Cancun |
Periode | 08/07/2020 → 12/07/2020 |
Internetadresse |
Emneord
- Machine learning
- Evolutionary algorithms
- Artificial intelligence
- Hypernetworks
- Game-playing agents