Ethics and Transparency in Game Data

  • Erica Kleinman
  • , Magy Seif El-Nasr
  • , Johannes Pfau
  • , Simone Kriglstein
  • , Günter Wallner
  • , David Melhart
  • , Georgios N. Yannakakis
  • , Jichen Zhu
  • , Benjamin Watson
  • , Casper Harteveld

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

While existing work has discussed ethics and fairness in relation to data generally, and a small number of papers have raised the same issues within games specifically, work on addressing fairness and ethical issues with game data collection and usage is still rare. With game AI, LLM integration, data analytics, and machine learning on the rise, a new dimension to the responsible and ethical treatment of data opens up, comprising factors unique to video games. Our goal for this workshop is, thus, to bring together researchers and professionals working in the spaces of game human–computer interaction (HCI), game data and AI, and ethics in both games and AI to discuss and identify interdisciplinary research opportunities and devise potential solutions to existing problems.
OriginalsprogEngelsk
TitelCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
Antal sider4
ForlagAssociation for Computing Machinery
Publikationsdato14 okt. 2024
Sider466-470
ISBN (Trykt)9798400706929
DOI
StatusUdgivet - 14 okt. 2024
BegivenhedAnnual Symposium on Computer-Human Interaction in Play - Tampere, Finland
Varighed: 13 okt. 202416 okt. 2024

Konference

KonferenceAnnual Symposium on Computer-Human Interaction in Play
Land/OmrådeFinland
ByTampere
Periode13/10/202416/10/2024

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