Projekter pr. år
Abstract
In this poster, we describe an ongoing project concerning the
development of an Adaptive Treatment Game (ATG) for treating Post
Traumatic Stress Disorder. The ATG uses biofeedback and computer
game technology to enable multiple treatment techniques and goals. We
examine how a multidisciplinary approach shaped the prototype and
we discuss the ethical implications of creating a self-adaptive, semiautonomous treatment game.
development of an Adaptive Treatment Game (ATG) for treating Post
Traumatic Stress Disorder. The ATG uses biofeedback and computer
game technology to enable multiple treatment techniques and goals. We
examine how a multidisciplinary approach shaped the prototype and
we discuss the ethical implications of creating a self-adaptive, semiautonomous treatment game.
Bidragets oversatte titel | Etiske overvejelser i forbindelse med design af adaptive overbevisende spil |
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Originalsprog | Engelsk |
Publikationsdato | 2012 |
Antal sider | 4 |
Status | Udgivet - 2012 |
Begivenhed | Persuasive Technology: Design for Health and Safety - Linköping, Sverige Varighed: 6 jun. 2012 → 8 jun. 2012 Konferencens nummer: 7 http://www.ida.liu.se/conferences/persuasive2012/ |
Konference
Konference | Persuasive Technology |
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Nummer | 7 |
Land/Område | Sverige |
By | Linköping |
Periode | 06/06/2012 → 08/06/2012 |
Internetadresse |
Emneord
- Adaptive Treatment Game
- Post-Traumatic Stress Disorder
- Biofeedback
- Multidisciplinary Approach
- Ethical Implications
Projekter
- 1 Afsluttet
-
Games for Health - PTSD
Yannakakis, G. (PI), Canossa, A. (PI), Khaled, R. (PI), Holmgård, C. (CoI), Togelius, J. (CoI) & Khaled, R. (CoI)
Danish Council for Technology and Innovation
01/01/2011 → 31/12/2012
Projekter: Projekt › Forskning