Embodied Technology: Unraveling Bodily Action with Normative Types

Laurens Boer, Robb Mitchell, Agnese Caglio, Andrés Lucero

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    Interactive artifacts are normative, as they materialize the norms of their designers in order to guide human action in a use-context. A better understanding of how interactive artifacts transmit norms can support designers and users to critically reflect about appropriate human and designed artificial behavior in context. In this paper we introduce 'normative types', which are artifacts that disable, guide, or empower people's bodily actions, in order to deliberately address and explore what is normative physical action in context. We present four design explorations of normative types, named 'Petal Table', 'Toilet Companion', 'Keep-Up-With-Me Table', and the 'Ring Fork'. Based on initial field trials we suggest that socially (in)appropriate bodily action can be imposed, exposed, juxtaposed, or opposed by normative types. We suggest that these modes of intention can aid designers in developing a critical self-reflective and contextually informed design approach.
    OriginalsprogEngelsk
    TitelProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    ForlagAssociation for Computing Machinery
    Publikationsdato2015
    Sider1711-1716
    ISBN (Elektronisk)978-1-4503-3146-3
    DOI
    StatusUdgivet - 2015
    Begivenhed33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - Gangnam District, Seoul, Sydkorea
    Varighed: 18 apr. 201523 apr. 2015

    Konference

    Konference33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems
    LokationGangnam District
    Land/OmrådeSydkorea
    BySeoul
    Periode18/04/201523/04/2015

    Emneord

    • Interactive Artifacts
    • Norm Transmission
    • Design Normativity
    • User Behavior Guidance
    • Critical Design Reflection

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