Do Older Adults Hate Video Games until they Play them? A Proof-of-Concept Study

Chris Ferguson, Rune Kristian Lundedal Nielsen, Ryan Maguire

    Publikation: Artikel i tidsskrift og konference artikel i tidsskriftTidsskriftartikelForskningpeer review

    Abstract

    The issue of negative video game influences on youth remains contentious in public debate, the scholarly community and among policy makers. Recent research has indicated that negative attitudes toward video games are, in part, generational in nature with older adults more inclined to endorse negative beliefs about video games. The current mixed design study examined the impact of exposure to games on beliefs about video games in a small (n = 34) sample of older adults. Results indicated that older adults were more concerned about video games as an abstract concept but when exposed to a particular video game, even an M-rated violent game, expressed fewer concerns about that specific video game. Results support the hypothesis that negative attitudes toward video games exists mainly in the abstract and do not survive direct exposure to individual games. Further, older adults were not uniform in their condemnation of video games with older adults having varying opinions about the harmfulness of video games. Related to specific concerns, older adults tended to worry more about issues such as addiction than they did violent content.

    OriginalsprogEngelsk
    TidsskriftCurrent Psychology
    Vol/bind36
    Udgave nummer4
    Sider (fra-til)919–926
    Antal sider7
    ISSN1046-1310
    DOI
    StatusUdgivet - 11 jun. 2016

    Emneord

    • older adults
    • Video games
    • Violence
    • Addiction

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