Abstract
Within the field of Software Engineering emergence of agile methods has been a hot topic since the late 90s. eXtreme Programming (XP) ([1]) was one of the first agile methods and is one of the most well-known. However research has pointed to weaknesses in XP regarding supporting development of viable architectures. To strengthen XP in this regard a new practice: Developer Stories ([2]) was introduced in 2006 - mainly based on a theoretical argumentation. This paper reports from extensive experimentation with, and elaboration of the new practice. Results from this experimentation shows that using Developer Stories increases the likelihood of developing a viable architecture through a series of deliberate choices, through creating disciplined and recurring activities that: 1) Facilitate sharing and embodying of knowledge about architectural issues, and 2) heighten visibility of refactorings for both customers and developers.
Originalsprog | Dansk |
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Titel | Software and Data Technologies |
Redaktører | Joaquim Filipe, Boris Shishkov, Markus Helfert, Leszek A. Maciaszek |
Antal sider | 13 |
Vol/bind | 22 |
Udgivelsessted | Berlin Heidelberg |
Forlag | Springer |
Publikationsdato | 2008 |
Sider | 172-184 |
ISBN (Trykt) | 978-3-540-88654-9 |
Status | Udgivet - 2008 |
Udgivet eksternt | Ja |