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Designing Tools for the Invisible Art of Game Feel
Mads Johansen
Robotics, Evolution, and Art Lab
Publikation
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Bog / Antologi / Rapport / Ph.D.-afhandling
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Ph.d.-afhandling
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Keyphrases
Invisible
100%
Design Tools
100%
Game Feel
100%
Mixed-initiative
55%
Game Developers
55%
User Testing
33%
Game Design
33%
Juice
33%
Automated Game Design
33%
Human-computer Interaction
22%
Squeezers
22%
Game Design Research
22%
Open-source Tools
22%
Practice-based Research
11%
Interaction Design
11%
Adaptation
11%
Design Practice
11%
Evolutionary Algorithms
11%
Learning Environment
11%
System Design
11%
Procedural Content Generation
11%
Evaluation Framework
11%
Design Learning
11%
General Video Game AI (GVGAI)
11%
Design Experience
11%
Game Generation
11%
Open Source Project
11%
Design Research Methods
11%
Individual Design
11%
Blog Posts
11%
Practice-based Design Research
11%
Open Framework
11%
Research through Design
11%
Design Task
11%
Design Initiative
11%
Computer Science
Game Design
100%
Design Research
50%
Design Tool
50%
Open Source
33%
Interaction Design
16%
Research Question
16%
Research Community
16%
Design Practice
16%
Evolutionary Algorithms
16%
Practical Implication
16%
Speed-up
16%
Open Source Project
16%
Open Source Tool
16%
Artificial Intelligence
16%
Engineering
Design Tool
100%
Prototype
66%
Evolutionary Design
33%
Design System
33%
Design Task
33%
Past Decade
33%
Artificial Intelligence
33%