Designing for the Pleasures of Disputation - or - How to make friends by trying to kick them!

Douglas Wilson

    Publikation: Bog / Antologi / Rapport / Ph.D.-afhandlingPh.d.-afhandling


    In this dissertation I explore what it might mean to design games
    that aim to nurture a spirit of togetherness. My central claim is
    that games which are intentionally designed to be confrontational,
    broken, or otherwise "incomplete" can help inspire a decidedly festive,
    codependent, and performative type of play. Appropriating
    the political theoretical work of Hannah Arendt, I argue that her
    concepts of "action" and "plurality" provide useful definitions of
    performance and togetherness as they relate to gameplay. Drawing
    on theories of embodied interaction, precedents from the contemporary
    art world, and various folk game movements, I grapple with
    the messy relationship between designed systems and sociocultural
    context. I describe how confronting this relationship head on opens
    up fruitful design opportunities. Taking seriously Dave Hickey’s
    concept of "the pleasures of disputation," I explore how we players
    and designers might transmute the acrimony of conflict into something
    ForlagIT-Universitetet i København
    Antal sider160
    ISBN (Trykt)978-87-7949-262-2
    StatusUdgivet - 2012


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