Abstract
With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process
through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer’s preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer’s particular wishes.
through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer’s preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer’s particular wishes.
Originalsprog | Engelsk |
---|---|
Titel | PROCEEDINGS OF THE NINTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT (AIIDE-13) : Workshop on Artificial Intelligence & Game Aesthetics |
Antal sider | 6 |
Forlag | AAAI Press |
Publikationsdato | 2013 |
Sider | 11-16 |
ISBN (Trykt) | 978-1-57735-607-3 |
Status | Udgivet - 2013 |
Emneord
- Automated Content Creation
- Computer-Aided Design
- Designer Modeling
- Personalized Interactions
- Game Development Tools