Data Adventures

Gabriella A B Barros, Antonios Liapis, Julian Togelius

Publikation: Konferencebidrag - EJ publiceret i proceeding eller tidsskriftPaperForskningpeer review

Abstract

This paper outlines a system for generating adventure games
based on open data, and describes a sketch of the system im-
plementation at its current state. The adventure game genre
has been popular for a long time and diers signicantly in
design priorities from game genres which are commonly ad-
dressed in PCG research. In order to create believable and
engaging content, we use data from DBpedia to generate
the game's non-playable characters locations and plot, and
OpenStreetMaps to create the game's levels
OriginalsprogEngelsk
Publikationsdato2015
Antal sider4
StatusUdgivet - 2015
BegivenhedFDG Workshop on Procedural Content Generation - , USA
Varighed: 22 jun. 201525 sep. 2015

Konference

KonferenceFDG Workshop on Procedural Content Generation
Land/OmrådeUSA
Periode22/06/201525/09/2015

Emneord

  • adventure games
  • open data
  • procedural content generation (PCG)
  • DBpedia
  • OpenStreetMaps

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