Abstract
In this paper, we discuss an ethnographic field study conducted with a single 8-person development team operating within an established indie game company located in Copenhagen, Denmark, to explore how members of a development team – in this case mainly programmers and designers – coordinate their design ideas and development processes. In a view that accepts “the heterogeneity of production logics within the games industry” (Kerr 2017,76), our study of a single company in Denmark contributes new insights on organized and managed team creativity by adding to this pool of varying forms of development. The paper inquires and develops a perspective to analyse collaborative game-making within a studio workplace. We explore two formats of game development team meetings, Sprint Reviews and Sprint Retrospectives, to understand the ways in which teams work together to balance ‘creative-rational tensions’ (Tschang 2007) between given expectations and deadlines as well as personal expressive interests.
| Originalsprog | Engelsk |
|---|---|
| Tidsskrift | ToDiGRA |
| Vol/bind | 7 |
| Udgave nummer | 1 |
| Sider (fra-til) | 89-124 |
| Antal sider | 35 |
| DOI | |
| Status | Udgivet - 23 aug. 2024 |
Emneord
- game development
- game design
- collaboration
- studio studies
- game production studies
- game design praxeology
- case study
- ethnography
Publikation
- 2 Konferenceabstrakt til konference
-
Collaborative Game Work: A Danish Case Study of Communication, Collaboration, and Problem-Solving in a Game Development Team
Poulsen, M. S. & Wirman, H. E., 2023.Publikation: Konferencebidrag - EJ publiceret i proceeding eller tidsskrift › Konferenceabstrakt til konference › Forskning › peer review
Åben adgangFil -
Evaluating Teamwork in a Game Development Team: Observations from Attending a “Sprint Retrospective”
Poulsen, M. S., 20 jun. 2023. 4 s.Publikation: Konferencebidrag - EJ publiceret i proceeding eller tidsskrift › Konferenceabstrakt til konference › Forskning › peer review
Åben adgang
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