Creative-Rational Tensions in Game Development: A Danish Case Study on Team Collaboration

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Abstract

In this paper, we discuss an ethnographic field study conducted with a single 8-person development team operating within an established indie game company located in Copenhagen, Denmark, to explore how members of a development team – in this case mainly programmers and designers – coordinate their design ideas and development processes. In a view that accepts “the heterogeneity of production logics within the games industry” (Kerr 2017,76), our study of a single company in Denmark contributes new insights on organized and managed team creativity by adding to this pool of varying forms of development. The paper inquires and develops a perspective to analyse collaborative game-making within a studio workplace. We explore two formats of game development team meetings, Sprint Reviews and Sprint Retrospectives, to understand the ways in which teams work together to balance ‘creative-rational tensions’ (Tschang 2007) between given expectations and deadlines as well as personal expressive interests.
OriginalsprogEngelsk
TidsskriftToDiGRA
Vol/bind7
Udgave nummer1
Sider (fra-til)89-124
Antal sider35
DOI
StatusUdgivet - 23 aug. 2024

Emneord

  • game development
  • game design
  • collaboration
  • studio studies
  • game production studies
  • game design praxeology
  • case study
  • ethnography

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