@article{d5be4233417c4a58b563a86176d4169c,
title = "Creative-Rational Tensions in Game Development: A Danish Case Study on Team Collaboration",
abstract = "In this paper, we discuss an ethnographic field study conducted with a single 8-person development team operating within an established indie game company located in Copenhagen, Denmark, to explore how members of a development team – in this case mainly programmers and designers – coordinate their design ideas and development processes. In a view that accepts “the heterogeneity of production logics within the games industry” (Kerr 2017,76), our study of a single company in Denmark contributes new insights on organized and managed team creativity by adding to this pool of varying forms of development. The paper inquires and develops a perspective to analyse collaborative game-making within a studio workplace. We explore two formats of game development team meetings, Sprint Reviews and Sprint Retrospectives, to understand the ways in which teams work together to balance {\textquoteleft}creative-rational tensions{\textquoteright} (Tschang 2007) between given expectations and deadlines as well as personal expressive interests.",
keywords = "game development, game design, collaboration, studio studies, game production studies, game design praxeology, case study, ethnography",
author = "Poulsen, {Mark Staun} and Wirman, {Hanna Elina}",
year = "2024",
month = aug,
day = "23",
doi = "10.26503/todigra.v7i1.2184",
language = "English",
volume = "7",
pages = "89--124",
journal = "ToDiGRA",
number = "1",
}