TY - GEN
T1 - Crea.Blender: A Neural Network-Based Image Generation Game to Assess Creativity
AU - Rafner, Janet
AU - Hjorth, Arthur
AU - Risi, Sebastian
AU - Philipsen, Lotte
AU - Dumas, Charles
AU - Biskjær, Michael Mose
AU - Noy, Lior
AU - Tylén, Kristian
AU - Bergenholtz, Carsten
AU - Lynch, Jesse
AU - Zana, Blanka
AU - Sherson, Jacob
PY - 2020
Y1 - 2020
N2 - We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine Learning) collaborate on a creative task. This human-computer collaboration raises questions about the relevance and level of human creativity and involvement in the process. We expand on, and explore aspects of these questions in this pilot study. We observe participants play through three different play modes in crea.blender, each aligned with established creativity assessment methods. In these modes, players 'blend' existing images into new images under varying constraints. Our study indicates that crea.blender provides a playful experience, affords players a sense of control over the interface, and elicits different types of player behavior, supporting further study of the tool for use in a scalable, playful, creativity assessment.
AB - We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine Learning) collaborate on a creative task. This human-computer collaboration raises questions about the relevance and level of human creativity and involvement in the process. We expand on, and explore aspects of these questions in this pilot study. We observe participants play through three different play modes in crea.blender, each aligned with established creativity assessment methods. In these modes, players 'blend' existing images into new images under varying constraints. Our study indicates that crea.blender provides a playful experience, affords players a sense of control over the interface, and elicits different types of player behavior, supporting further study of the tool for use in a scalable, playful, creativity assessment.
U2 - 10.1145/3383668.3419907
DO - 10.1145/3383668.3419907
M3 - Article in proceedings
SN - 9781450375870
SP - 340
EP - 344
BT - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
PB - Association for Computing Machinery
CY - New York, NY, USA
ER -