TY - GEN
T1 - CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-Scale Pattern Generation
AU - Schrum, Jacob
AU - Volz, Vanessa
AU - Risi, Sebastian
PY - 2020
Y1 - 2020
N2 - Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no obvious way of combining multiple GAN outputs into a cohesive whole, which would be useful in many areas, such as the generation of video game levels. Game levels often consist of several segments, sometimes repeated directly or with variation, organized into an engaging pattern. Such patterns can be produced with Compositional Pattern Producing Networks (CPPNs). Specifically, a CPPN can define latent vector GAN inputs as a function of geometry, which provides a way to organize level segments output by a GAN into a complete level. This new CPPN2GAN approach is validated in both Super Mario Bros. and The Legend of Zelda. Specifically, divergent search via MAP-Elites demonstrates that CPPN2GAN can better cover the space of possible levels. The layouts of the resulting levels are also more cohesive and aesthetically consistent.
AB - Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no obvious way of combining multiple GAN outputs into a cohesive whole, which would be useful in many areas, such as the generation of video game levels. Game levels often consist of several segments, sometimes repeated directly or with variation, organized into an engaging pattern. Such patterns can be produced with Compositional Pattern Producing Networks (CPPNs). Specifically, a CPPN can define latent vector GAN inputs as a function of geometry, which provides a way to organize level segments output by a GAN into a complete level. This new CPPN2GAN approach is validated in both Super Mario Bros. and The Legend of Zelda. Specifically, divergent search via MAP-Elites demonstrates that CPPN2GAN can better cover the space of possible levels. The layouts of the resulting levels are also more cohesive and aesthetically consistent.
KW - indirect encoding
KW - generative adversarial networks
KW - neuroevolution
KW - compositional pattern producing networks
KW - indirect encoding
KW - generative adversarial networks
KW - neuroevolution
KW - compositional pattern producing networks
U2 - 10.1145/3377930.3389822
DO - 10.1145/3377930.3389822
M3 - Article in proceedings
SN - 9781450371285
T3 - GECCO '20
SP - 139
EP - 147
BT - Proceedings of the 2020 Genetic and Evolutionary Computation Conference
PB - Association for Computing Machinery
CY - New York, NY, USA
ER -