Abstract
The real-time strategy game StarCraft has become an important benchmark for AI research as it poses a complex environment with numerous challenges. An important strategic aspect in this game is to decide what buildings and units to produce. StarCraft bots playing in AI competitions today are only able to switch between predefined strategies, which makes it hard to adapt to new situations. This paper introduces an evolutionary-based method to overcome this challenge, called Continual Online Evolutionary Planning (COEP), which is able to perform in-game adaptive build-order planning. COEP was added to an open source StarCraft bot called UAlbertaBot and is able to outperform the built-in bots in the game as well as being competitive against a number of scripted opening strategies. The COEP augmented bot can change its build order dynamically and quickly adapt to the opponent’s strategy.
Originalsprog | Engelsk |
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Titel | GECCO ’17 Proceedings of the Genetic and Evolutionary Computation Conference |
Forlag | Association for Computing Machinery |
Publikationsdato | 16 jul. 2017 |
Sider | 187-194 |
ISBN (Trykt) | 978-1-4503-4920-8 |
DOI | |
Status | Udgivet - 16 jul. 2017 |
Begivenhed | The Genetic and Evolutionary Computation Conference - Berlin, Germany, Tyskland Varighed: 15 jul. 2017 → 19 jul. 2017 http://gecco-2017.sigevo.org/index.html/HomePage |
Konference
Konference | The Genetic and Evolutionary Computation Conference |
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Lokation | Berlin |
Land/Område | Tyskland |
By | Germany |
Periode | 15/07/2017 → 19/07/2017 |
Internetadresse |
Emneord
- StarCraft
- real-time strategy
- adaptive AI
- evolutionary planning
- build-order optimization