TY - GEN
T1 - Connecting the dots: Quantifying the narrative experience in interactive media
AU - Hannesson, H??kon Jarl
AU - Reimann-Anderse, Thorbjørn
AU - Burelli, Paolo
AU - Bruni, Luis Emilio
PY - 2015
Y1 - 2015
N2 - The design of an interactive narrative begins with the choice of a type of story. In this paper I examine the potential of three kinds of plot for active user participation: the epic plot, which focuses on the struggle of the individual to survive in a hostile world, the dramatic plot, which deals with the evolution of a network of human relations, and the epistemic plot, which is propelled by the desire to solve a mystery. I distinguish two basic types of immersionludic and narrative, the latter subdivided into spatial, temporal and emotional variants, and I discuss the ability of the three kinds of plot to generate these various forms of immersion.
AB - The design of an interactive narrative begins with the choice of a type of story. In this paper I examine the potential of three kinds of plot for active user participation: the epic plot, which focuses on the struggle of the individual to survive in a hostile world, the dramatic plot, which deals with the evolution of a network of human relations, and the epistemic plot, which is propelled by the desire to solve a mystery. I distinguish two basic types of immersionludic and narrative, the latter subdivided into spatial, temporal and emotional variants, and I discuss the ability of the three kinds of plot to generate these various forms of immersion.
KW - Closure
KW - Computer games
KW - Emergent narrative
KW - Experienced narrative
KW - Immersion
KW - Interactive narrative
KW - Narrative research
KW - Narrative transport
KW - Quantifying emergent narrative
U2 - 10.1007/978-3-319-27036-4_18
DO - 10.1007/978-3-319-27036-4_18
M3 - Conference article
C2 - 4520227
SN - 1059-1192
SP - 189
EP - 201
JO - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
JF - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ER -