Interactive Evolution (ie) has shown promise in domains where objective-driven approaches are problematic. Collaborating by branching from the evolutionary stepping stones discovered by others (cie) has allowed users to evolve a large variety of artefacts. In this paper we explore the potential of collaboratively evolving behaviours in Minecraft through an online cie system. Results suggest that it is indeed possible to solve a maze navigation task in Minecraft collaboratively, which is difficult to achieve individually. We hope that the released framework will allow others to build more complex domains, solving a series of more and more challenging tasks through many collaborating humans.
|Titel||Proceedings of the Genetic and Evolutionary Computation Conference Companion : GECCO '18|
|Forlag||Association for Computing Machinery|
|Status||Udgivet - 2018|