Challenges in Generating Juice Effects For Automatically Designed Games

Mads Johansen, Michael Cook

Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

Abstract

Automated game design research is usually most concerned with the mechanics and systems of a game, while aesthet- ics and effects are left to a minimum, if they are considered at all. In this project we integrate Squeezer, a tool for gen- erating visual and audio effects (sometimes called juice) for games, with Puck, an automated game designer. The result- ing hybrid system can design games and then generate ap- propriate sets of effects, making it the first automated game design system that directly engages with ‘juiciness’ in design. We support this work with a user study, measuring player re- sponses to games with simple animations, effects automati- cally designed and arranged by Puck, and effects designed and arranged by an expert human designer. We then dissect the engineering challenges presented by integrating the two systems, and the new research questions raised by applying juice through automated game design systems.
OriginalsprogEngelsk
TitelProceedings of The 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment
Antal sider8
Vol/bind17
ForlagAAAI Press
Publikationsdato11 okt. 2021
Udgave1
Sider42-49
Artikelnummer10
StatusUdgivet - 11 okt. 2021
BegivenhedThe 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment - Online
Varighed: 11 okt. 202115 okt. 2021
Konferencens nummer: 17th
https://sites.google.com/view/aiide2021/home

Konference

KonferenceThe 17th AAAI conference on Artificial Intelligence and Interactive Digital Entertainment
Nummer17th
LokationOnline
Periode11/10/202115/10/2021
Internetadresse

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