TY - GEN
T1 - CG-GAN: An Interactive Evolutionary GAN-Based Approach for Facial Composite Generation
AU - Zaltron, Nicola
AU - Zurlo, Luisa
AU - Risi, Sebastian
PY - 2020/4/1
Y1 - 2020/4/1
N2 - Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to reproduce features unless previously designed or do not allow holistic changes to the image. In this paper, we improve the efficiency of composite creation by removing the reliance on expert knowledge and letting the system learn to represent faces from examples. The novel approach, Composite Generating GAN (CG-GAN), applies generative and evolutionary computation to allow casual users to easily create facial composites. Specifically, CG-GAN utilizes the generator network of a pg-GAN to create high-resolution human faces. Users are provided with several functions to interactively breed and edit faces. CG-GAN offers a novel way of generating and handling static and animated photo-realistic facial composites, with the possibility of combining multiple representations of the same perpetrator, generated by different eyewitnesses.
AB - Facial composites are graphical representations of an eyewitness's memory of a face. Many digital systems are available for the creation of such composites but are either unable to reproduce features unless previously designed or do not allow holistic changes to the image. In this paper, we improve the efficiency of composite creation by removing the reliance on expert knowledge and letting the system learn to represent faces from examples. The novel approach, Composite Generating GAN (CG-GAN), applies generative and evolutionary computation to allow casual users to easily create facial composites. Specifically, CG-GAN utilizes the generator network of a pg-GAN to create high-resolution human faces. Users are provided with several functions to interactively breed and edit faces. CG-GAN offers a novel way of generating and handling static and animated photo-realistic facial composites, with the possibility of combining multiple representations of the same perpetrator, generated by different eyewitnesses.
KW - Facial composites
KW - Generative adversarial networks
KW - Human-computer interaction
KW - Evolutionary computation
KW - Interactive design systems
KW - Facial composites
KW - Generative adversarial networks
KW - Human-computer interaction
KW - Evolutionary computation
KW - Interactive design systems
U2 - 10.1609/aaai.v34i03.5637
DO - 10.1609/aaai.v34i03.5637
M3 - Konferencebidrag i proceedings
VL - 34
T3 - Proceedings of the AAAI Conference on Artificial Intelligence
SP - 2544
EP - 2551
BT - Proceedings of the AAAI Conference on Artificial Intelligence
PB - Association for the Advancement of Artificial Intelligence
ER -