Good computer games need to be challenging while at the same time being easy to use. Accordingly, besides struggling with well known challenges for usability work, such as persuasiveness, the computer game industry also faces system-specific challenges, such as identifying methods that can provide data on players' attention during a game. This position paper discusses how eye tracking may address three core challenges faced by computer game producer IO Interactive in their on-going work to ensure games that are fun, usable, and challenging. These challenges are: (1) Persuading game designers about the relevance of usability results, (2) involving game designers in usability work, and (3) identifying methods that provide new data about user behaviour and experience.
|Titel||CHI 2008 : Evaluating User Experiences in Games|
|Status||Udgivet - 2008|
|Begivenhed||Conference on Human Factors in Computing Systems, CHI 2008 - Florence, Italien|
Varighed: 5 apr. 2008 → 10 apr. 2008
Konferencens nummer: 26th
|Konference||Conference on Human Factors in Computing Systems, CHI 2008|
|Periode||05/04/2008 → 10/04/2008|