Can eye tracking boost usability evaluation of computer games?

Sune Alstrup Johansen, Mie Noergaard, Janus Rau Soerensen

    Publikation: Konference artikel i Proceeding eller bog/rapport kapitelKonferencebidrag i proceedingsForskningpeer review

    Abstract

    Good computer games need to be challenging while at the same time being easy to use. Accordingly, besides struggling with well known challenges for usability work, such as persuasiveness, the computer game industry also faces system-specific challenges, such as identifying methods that can provide data on players' attention during a game. This position paper discusses how eye tracking may address three core challenges faced by computer game producer IO Interactive in their on-going work to ensure games that are fun, usable, and challenging. These challenges are: (1) Persuading game designers about the relevance of usability results, (2) involving game designers in usability work, and (3) identifying methods that provide new data about user behaviour and experience.
    OriginalsprogEngelsk
    TitelCHI 2008 : Evaluating User Experiences in Games
    Publikationsdato2008
    Udgave2008
    StatusUdgivet - 2008
    BegivenhedConference on Human Factors in Computing Systems, CHI 2008 - Florence, Italien
    Varighed: 5 apr. 200810 apr. 2008
    Konferencens nummer: 26th
    http://www.chi2008.org/

    Konference

    KonferenceConference on Human Factors in Computing Systems, CHI 2008
    Nummer26th
    Land/OmrådeItalien
    ByFlorence
    Periode05/04/200810/04/2008
    Internetadresse

    Citationsformater